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Lexus LS 500 - Scene design & Look Dev

Test_2_edit.png

This project is my second piece of work using the Vray renderer and yet another great learning expir. For this personal project I decided to include as much 3D as possible, this was an interesting experience because I had to get the most detail from the models, textures and bump maps.

I used the Quixel Megascans suit a lot for this piece as 4K textures was the lowest resolution I could use in order to achieve realistic detail, it also helped me with the little bit of vegetation and trash scattered over the floor.

Test_2_edit_BW.png

Shown below is my first trim sheet created with Quixel Mixer, this was for the raised bridge where I needed a concrete material with some slight cracks and oil/grime build-up, I found this to be a great way of getting some variation in the texture along the geometry.

trimsheet.PNG
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